Oniric has been evolving over the years to bring an expansion
to your artistic imagination. This time we included a lot more amazing and
useful features to make your workflow easier and boost your creativity to
M1 support for Mac. Oniric doesn't need Rosetta anymore to work properly in Mac computers this means full compatibility with M1 Mac chips.
New physically-based algorithm delivers a more realistic light falloff thus obtaining more beautiful and striking glows than ever.
UI has been redesigned for a better user experience.
Rendering transparent glows is now possible. Oniric can remove the black background leaving only the glow visible.
From a selected layer its luminosity or transparency data can be automatically copied into a new channel and load it as mask inside Oniric.
It is now possible to create glows for 32-bit images. This means insane amount of dynamic range and very bright glows from small areas.
>The core glow opacity can be adjusted to use a higher radius with a more beautiful light falloff from the core.
Glare is the improved algorithm of old Oniric Streaks with newer and more powerful settings.
Values have been changed to exposure steps (-5.0 - +5.0 ) as in real cameras, this also gives you more power for brightening and darkening your glows.
One of the most useful new features mixed with the new physically-based algorithm is Gamma; a game changer for smoother and more realistic glows.
To improve the glow in the preview, a 16bit switch has beend added. By default it is ON, but it can be turned off to optimize the preview speed.
In the preview, the glow can be isolated from the input image to see it against a black background. If transparency is ON, you'll see it against a transparent background.
XRAY has more range and has been improved with a temperature gradient map to visualize more easily the highlights.
Oniric's main window has buttons to create and edit your glows, it also has a channel section to create channels based on the selected layer data.
Creates a new layer named 'Oniric_Element' on top of your layer hirerarchy and converts it to a Smart Object, then opens the smart object and the Oniric UI is expanded showing the settings to customize the glow.
As Oniric workflow is non-destructive, by pressing the Edit button it opens the selected Oniric_Element layer and expands Oniric's UI showing the settings to customize the glow.
Channels / Button
Creates a new channel using the selected layer luminance data. Multiple layers can be selected and creates a new channel with all the selected layers luminance data.
Channels / Button
Creates a new channel using the selected layer transparency data. Multiple layers can be selected and creates a new channel with all the selected layers transparency data.
Creating channels and loading them into the mask inside Oniric
The best way to make use of Channels created by Oniric is to load them into the mask to have better control over the areas you want to generate a glow from. For example: You can create a luminosity channel by selecting a particles overlay layer and click the Luminosity button, then create a new glow to open Oniric, enable the mask feature and then click on Load Channel, this will load it into the mask to make glow only the luminance data from your particles overlay and isolate everything in your image except the particles..